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Welcome to the modding wiki for The Coffin of Andy and Leyley! It’s currently a work-in-progress.
If you’d like to play mods, see the player instructions. If you’d like to develop mods, see the modding guide.
State of Modding
Modding TCoAaL is still in its infancy; the tooling and documentation is mostly here, modding is totally doable, but the modding community is small.
There is currently one mod loader for the game: Tomb. This wiki is written for Tomb specifically, as I am the author of it, and it is currently the most mature (and only) solution. Here is a quick rundown of Tomb’s capabilities (presented as such so that others can develop their own mod loaders with feature parity):
Tomb | |
---|---|
Based on | N/A1 |
Written in | TypeScript |
Replacing assets | Yes |
Patching JSON data | Yes |
Patching language data | Yes |
Patching images | Yes |
Injecting RPG Maker plugins | Yes |
Injecting JavaScript | Yes |
Loading mods from .zip files | Yes |
There is no mod distribution platform yet, though Rph is working on a rewrite of mods.one. When completed, it will likely be used as the “unofficial official” place for mod distribution.
Footnotes
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Borrows some code from OneLoader and CCLoader, though most of it is original, so it isn’t “based on” either. ↩